Existence-levels

Existence-levels (including Games-levels such as Player and Piece) energy-bodies.

There is a system of Existence-levels in the Magick-universe, one in this Physical-universe, one in the Mudd-Universe, and one in the Below-Mudd-universe.

Each of those systems has the following parts/levels:

  • Existence
  • Creation
  • Player
  • Piece
  • Part/level in the Playing-field
  • And a lower Part/level also in the Playing-field.

The existence level confers willingness to exist in the Games of the relevant universe.

The Creation level creates presence in the Games of the relevant universe, and it itself located in the universe above the one it creates presence in.

The Player level is outside the Playing-field, and typically controls multiple Pieces in the Playing-field. The Player-space is typically entirely full, so one Player can only expand its space by causing others around it to contract. Most Ultimate-self’s on earth have their Player energy-body inactive, and of particle (almost zero) size. A Player naturally causes new connections or content in Morphic-fields.

The Piece level experiences effects inside the Playing-field. A Human-body is used as a Piece in the Game of the Physical-universe. Piece is defined by a connection down to the Human-body, and that connection ends in the upper belly area. Anything which experiences the Playing-field (i.e. what science calls the “universe”) is a Piece. Note that this Piece-connection is separate from the Identity-space, and from the Terminal-space, both of which help define the Piece. Devotion (to the Player) can be an ideal condition for a Piece (but very incorrect for anything senior to that, such as Ultimate-self).

The other two levels relates to the substance of the Playing-field itself.

These are not illustrated, one reason being that they vary considerably in size and shape for different people, and also that different people sometimes have different structures of Existence-levels.

An Ultimate-self will have all of the Existence-levels described, although most of them are in an inactive state for most humans on earth. A Human-body which has no Ultimate-self will have only the Piece part, and will usually be owned by one of the Players (and that Player is owned by an Ultimate-self).

The games-levels such as “piece” and “player” can be seen as if it were a game of chess, where the piece is in the Playing-field, and the Player is outside the Playing-field, causing actions on Pieces (other games use the terms differently, for example a “soccer player” is a Piece).

Most humans on earth have more “spiritual charge” on the Existence-levels, than any other energy-body-system.

Max Sandor spotted that the action of “adoration outbound” without specific aim, like it’s done in Santo Daime, can improve the condition of each of the Existence-levels. The fixation of Jesus or some sort of icon destroys the efficiency of the adoration flow as a cleansing and empowering device.

An even better action for the Existence-levels is that of full Knowingness and comfortable contact with all data and structures relevant to that Existence-level, which, if implemented effectively, replaces the storage of persistent copies of some of the relevant data and structures which each Existence-level has it its typical condition (and which results in non-ideals).

When this is done effectively, each Existence-level will have an ongoing flowing condition instead of the typical enforced over-control and rigid fixation. Max spotted that smoking can result in a temporary flow condition in the Existence-levels, and that hymns chanted”, like all hymns when done ‘”correctly”, like in Santo Daime, an Ayahuasca cult in Brazil, produces this flow temporarily.